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Next event
11/12 Nov 2017
Next event
11/12 Nov 2017

The Obstacles

Each participant will be faced with a 6km or 12km challenge that mixes endurance and obstacle racing. From Sheep Dips to Slides of Doom and The Wall, the 21 Commando obstacles are...

3 NEW obstacles will be added to the course in 2017. More details to follow.

You want more?  Find about the option to carry a further 21lbs with you or why not test your limit on the tough 12km course here

Estuarine Emersion

1. Estuarine Emersion

What?
20m long mud run with a rope scramble for exit. 

Why?
Royal Marines, modern day commandos with a motto of "By Sea, By Land" love an estuary and we have our very own at Hever Castle.

How?
Just keep pumping those legs and mind your head on the low bridge!

Tunnel Rats

2. Tunnel Rats

What?
10m long winding tunnels crafted out of wriggly tin and earth (with escape hatch built in).

Why?
Commandos spend a lot of time on their bellies! Tunnel systems are often part of an established defence network and Commandoes make it their mission to attack these things in the dead of night when the enemies defences are at their weakest.

How?
Use your hands and knees and crawl quickly!

Smarty Tubes

3. Smarty Tubes

What?
8m long and 2' or 3' wide drainage pipes sunk into the ground. The trickier ones are semi-immersed in water.

Why?
These drainage pipes are often used as road culverts. Road culverts make excellent hiding places for roadside explosive devices placed to disrupt enemy movement around the battlefield.

How?
Navigate even the tightest and dirtiest of these as quickly and efficiently as possible.

The Wires

4. The Wires

What?
A 40m long wooded clearing dissected with metres and metres of elastic cord.

Why?
The enemy will use a number of devices to hinder your progress and obscure your view. Real commandoes let nothing phase them and you will need to be agile.

How?
Trust your instincts as you make your way up this tricky glade.

Slippery Slope

5. Slippery Slope

What?
30m long steep muddy slope with large ropes hanging down to assist progress.

Why?
Targets for commando raids are often well-defended and sit on commanding positions on top of hills.

How?
Follow the route pre-laid for you by a suitably steely mountain leader and use the ropes left out for you to move uphill quickly.

Monkey Bars

6. Monkey Bars

What?
5m long ladders of varying step width suspended above a muddy pool and built in a Second World War bomb crater.

Why?
Commandos on raids often have to support their body weight on pre-set scaling ladders with a considerable drop below!

How?
Utilise the balance beams and rings for you to use instead!

Scramble Net

7. Scramble Net

What?
10m high scramble net.

Why?
Modern day commandos conduct operations from small boats and often have to board much bigger ships. Often the steep sides of these ships will be scaled using scramble nets, which is what we're replicating here.

How?
Treat these with respect, always grab above a knot and pick yourself a channel to climb up through.

Doom Drop

8. Doom Drop

What?
30m slippery slide with a steep entry and long run off.

Why?
Commandos often have to adapt and overcome obstacles at speed and whilst under fire.

How?
Trust your instincts and go for it!

Catacombs of Doom

9. Catacombs of Doom

What?
A 30m long cave system, originally tunnelled out by Lord Astor's workers on the estate at the same time as they were digging the lake.

Why?
Commandos have to adapt to their terrain and missions in the past have used cave systems as a means of covert approach.

How?
Feel the walls as you make your way through this tunnel system.

Peter's Pool

10. Peter's Pool

What?
Large 30m-wide clay pit once used for brick making and now filled with chest deep muddy water.

Why?
Modern day commandos love a bit of water. Often a covert approach will involve a long and silent patrol up a river or stream where the scouts will have laid a rope to assist with navigation and deeper sections of the water.

How?
Just follow the rope and trust the commando in front of you!

Creepy-Crawly

11. Creepy-Crawly

What?
A 12m low scramble net supported on scaffold poles over a muddy section of ground.

Why?
The 'Commando Crawl' is a technique practised by modern day soldiers to ensure fast movement over rough ground but without exposing the person to enemy fire.

How?
Keep your backside down and use your elbows and the inside of your knees.

River Cross

12. River Cross

What?
A crossing of the River Eden using suspended and tensioned ropes.

Why?
Commando raids are often staggering in their speed of execution. A well-drilled patrol can cross a fast flowing river in a matter of seconds.

How?
Listen to your instructor and he'll explain the techniques required. If you don't, wet you soon will be!

The Chasm

13. The Chasm

What?
A 20m crossing of another clay marlpit filled with water.

Why?
Designed to simulate a large chasm, canyon or dangerous river crossing.

How?
Cross using the Tyrollean Traverse or, like the real deal, the suspended Commando Crawl along a high rope.

The Blocker

14. The Blocker

What?
A 6’ dramatic obstruction of piled up logs.

Why?
The enemy will often try and slow your progress down with man made obstacles.  Beware of the booby traps though.

How?
Either with a leap and a gate vault or as a team.

The Frogger

15. The Frogger

What?
A 15m crossing of the River Eden using inflatable tyres.

Why?
Adapt, overcome and have a bit of fun. Renowned for their sense of humour in adversity, commandoes will often adapt equipment and other bits of kit left around to suit their purposes.

How?
Use the tractor tyres as inner tubes to cross the Eden.

Wobbly Bridge

16. Wobbly Bridge

What?
20m long pontoon style bridge with a twist. 

Why?
Commandos will often have to navigate a makeshift bridge as they quickly cross rivers and larger streams.  

How?
Stay low and don't hang around.  Trust your balance!

Sheep Dip

17. Sheep Dip

What?
A 2m long and wide submerged drainage pipe.

Why?
Sometimes in a commando's life the only way is the hard way.

How?
Just hold your breath and let our instructors do the work!

The Wall

18. The Wall

What?
A 12ft high wall with trail rope and footholds.

Why?
Often the last and hardest part of any raid is the scaling of the ramparts or walls.

How?
Use the trail rope and footholds to assist your progress. You've just got to get to the top!